Distance


4.8 ( 4168 ratings )
Spiele Rollenspiel Strategie
Entwickler Matthew Cunningham
Frei

What initially starts as slow calculated journey soon becomes a frantic race to the finish. Traveling from point A to point B, what could be simpler than that? Everything.



Features

-- Rhythmic based combat

Combat wheel spins alternating between an effective and ineffective attack.

Block the entirety of an enemy attack with your shield.
or
Escape battle anytime by activating your Optic Camo.


-- Randomly Generated Enemies.

Comprised of five parts that determines enemy health, speed,
attack, special abilities, item drops and drop amount.

You are just as likely to fight the hardest enemy during
any encounter as you are the easiest enemy.

Thousands of enemy combinations possible.



-- Upgrade System that allows freedom of choice.

You can choose to spend your hard fought materials to
upgrade your blaster or use those materials to warp back
in time if the countdown timer is nearing its conclusion.

Should you upgrade your armor or recharge your shield?
Fill your health or upgrade your blaster?
Warp time or fill all your stats?

The many choices are yours.



Goal

- Reach a distance of zero before time runs out and save Princess Anna. (If the Omega King allows it.)


Good Luck !